Using multiple keys this way is still every bit as linear as using on key to progress to the next section, but it feels less linear to players. Or players must step on pressure plates in a specific order. For instance, if all three torch holders are turned to the left the fire in the fireplace dies revealing a room behind. If you don’t want your puzzles to feel too linear, you can have PCs turn two or three key pieces at the same time, or in a specific combination. Using Multiple Keys in Your D&D Puzzle Dungeon For designing complex mechanical puzzles I wrote a seperate article. That way, observant players often remember having ‘seen’ the key piece somewhere before. But I like to add them to the room description. You can hide keys in drawers underneath the bed and so on. It’s very important that you don’t accidentally place a key in a room characters can’t reach. The second step is to pull some of those keys out and place them in rooms the PCs already have access to. The first step in designing your D&D puzzle dungeon is to place all the keys in their keyholes and check that PCs can go from room to room while solving the puzzles. Only after placing the lever in the key hole and pulling it, does the secret door open. For instance: A PC might find a square hole in the wall (key hole) and remember the square level lying in the room besides (key). But you can increase the difficulty of your dungeon puzzle by separating the ‘key’ and the ‘key hole’. A PC pulls the lever and a secret door opens, revealing a new section of the puzzle dungeon. Most keys like a lever can be ‘turned’ immediately. ![]() But I like to call them that anyway because they are the key ingredient to that step of the puzzle. The first method is by simply sprinkling various levers, pressure plates, bookcases that open when you pull the right book, and all kind of other switches throughout your puzzle dungeon. But mechanical puzzles ranked 4th and lock puzzles ranked 1st, so it stands to reason we use those. My survey among 1.000+ D&D players about which type of puzzles they like best, shows that dungeon puzzles rank in the mid to high region. Updated on 12-23-2022 Filling Your D&D Puzzle Dungeon with Levers and Pressure Plates So let’s delve right in and find the puzzle that works for you. In this article we’ll discuss various ways of putting puzzles into dungeons. But the way you place puzzles in your dungeon and the types of puzzles you choose can really impact how much players enjoy themselves. You have your dungeon layout, add some puzzles, and you’re done. ![]() By my fifteenth nameday I had located all 10 wayshrines in Grahtwood, then I went my own way and moved to Auridon.Then I met the Prophet on 4 Rain's Hand 2e582.Adding puzzles to your D&D dungeon seems simple. I was orphaned a few months later and Valirr, the Khajiiti leader of the Hollow Moon Organization, took care of me. We rapidly became friends, and I named him "Flame Leaper". He is night-black with burning paws and most of my friends are afraid of him. When I was 3 years old my father brought home a senche-tiger cub. ![]() ![]() My name is Elsyna Seedgrass - I was born on 12 Evening Star 2e563 at the Redfur Trading Post in Grahtwood. Coincidence? It was the first major piece of Aetherius to fall in five hundred years. The “Soulburst” happened at the same time as a big piece of Aetherius fell to Nirn. The infamous arcane explosion in the Imperial City that happened in the Spring of 2e579 - a night of storms, and trembling terrain - as related by the Chorrol Crier, mentioned by Chancellor Abnur Tharn in his "Eulogy for Emperor Varen" and explained by Lyris of Skyrim in the first volume of her "Chronicles of the Five Companions", and others, I am sure.
0 Comments
Leave a Reply. |